Augmented Reality (E)
Degree programme | Computer Science - Software and Information Engineering |
Subject area | Engineering Technology |
Type of degree | Bachelor full-time |
Type of course unit (compulsory, optional) | Elective |
Course unit code | 024717050654 |
Teaching units | 30 |
Year of study | 2025 |
Name of lecturer(s) | Christiane VALTINER, Elias BERCHTOLD |
Object oriented programming skills.
The main ideas of combining virtual and augmented reality with alternative interface technology are implemented within the scope of a small project. Captivating, novel means of interaction are developed by combining the physical and virtual world.
Workshops help to deepen the necessary know how:
- Introduction to AR, VR and physical computing
- User experience, motivational concepts (gamification, nudging, serious games)
Students are able to explain newest technology trends in VR, AR and physical computing. They are capable of putting recent user interface trends into practice (prototypes). They can name properties of soft- and hardware products that influence the user experience in a positive way.
The students research and present future technology and interaction concepts. After that they create functional prototypes in teams of 2-4.
10% documentation, 20% research presentation, 70% final project (topic relevance, input modality, visualization, joy of use)
For a positive grade, a minimum of 50% of the possible points must be achieved across all parts of the examination.
Not applicable
Trommelschläger, Karin; Künz, Andreas; Ritter, Walter (2019): „Developing user centered technological prototypes to maintain physical health." In: Innovative solutions for an ageing society. Proceedings of SMARTER LIVES meets uDay 19. 28.05.2019, Bolzano - Bozen. , S. 81 - 92.
Tutorials for the technologies used.
Classroom teaching.