Final Projects
Design Basics
Creative Branding for Sneakers
In the course "Design Basics 5," students tackled a challenging task: they were tasked with designing the branding for simple white sneakers to increase the selling price to 250 euros.
Through a clever combination of aesthetics, marketing strategy, and individual vision, the students managed to increase the value of the sneakers exclusively through convincing branding. The presented projects demonstrate the versatility of the students and their ability to awaken the desire for exclusivity in customers through targeted branding.
Sustainable Games
Students of the course "Design Basics 3" present their projects in which they have developed games with a focus on sustainability. Dramaturgy, staging, and storytelling played a crucial role in this process.
The resulting collection includes both digital and analog games that are not only entertaining but also provide consciousness-raising experiences.
InterStella
InterStella
The challenges for the students were varied – not only in terms of design and technical aspects but also motivational, as they were only in their second semester and carried the responsibility for a 50-member team.
InterStella
The music video features several interactively programmed light portals that operate in sync with the music. The students had the unique opportunity to get to know the Zumtobel Light Forum and use it as a filming location. Additional footage was taken at various locations around the Stella in Feldkirch.
InterStella
Particularly noteworthy is the creative challenge for the artists at Stella, who completely reinterpreted a pop song with classical instrumentation. The collaboration not only provided the students with practical experience but also offered the Stella artists an innovative approach to their musical performance. The project highlights the integrative power of artistic collaboration and the added value of an interdisciplinary approach in education.
Workshop with Uwe R. Brückner
Workshop with Uwe R. Brückner
During the "Design Basics 3" course in the winter semester of 2023, the female students of the Intermedia program at Vorarlberg University of Applied Sciences conducted a workshop with the renowned German architect, scenographer, and stage designer Uwe R. Brückner. Inspired by "Ottavia," a short text from Italo Calvino's "Invisible Cities," which was read at the beginning of the session, the students then created a collective visual artwork in the parking garage without using verbal communication.
View the Video on Instagram:
Workshop with Uwe R. Brückner
Workshop with Uwe R. Brückner
The project was documented through an impressive time-lapse video that captured the creative process and the creation of the art installation. It highlights the openness of the university to innovative art projects and the close integration of theory and practice in student education.
Workshop with Uwe R. Brückner
time-laps video:
Game Changing Games
Game Changing Games 2023
The complexity of global challenges is constantly increasing. Can we change the game with games?
As part of the SAP (Short Advanced Program) of the Regional University Network of the EU, students from the third semester of the Intermedia program, along with those from IPCA (Portugal) and NHL Stenden (Netherlands), participated. Starting from this question, the students will learn how game designers can address these complexities to initiate change and promote the sustainable coexistence of humans and ecological systems. One way to do this could be by creating games that motivate people to engage playfully with these topics, making critical issues understandable and experiential.
Game Changing Games 2023
The students had the unique opportunity to engage actively and scientifically with global issues such as climate change and biodiversity. Working together with international students provided a broad insight into various cultural perspectives and enabled a creative exchange of ideas.
Game Changing Games 2023
The focus was not only on theoretical knowledge but also on practical implementation. In collaboration with their international colleagues, the students developed games intended to playfully sensitize people to complex topics. The idea was to make critical issues experiential and to promote a deeper understanding in society.
Game Changing Games 2023
This project not only marks a creative collaboration between students from different countries but also represents a step towards an interdisciplinary approach to global challenges. It demonstrates how the combination of game design and international collaboration can contribute to finding innovative solutions for pressing problems.
For more information about our SAP, you can find it here: SAP
Idea Circle
Creative synergies between students and companies in the Intermedia program.
The course in the Intermedia program provided bachelor's students the opportunity to directly engage with representatives from regional businesses, cultural institutions, and media. During these sessions, real-world problems and questions from these organizations were discussed.
Initially, the corporate partners presented their individual challenges, which ranged from the use of AI to cultural participation and sustainability issues. Following an exploratory phase, where students could freely interact and ask questions of the partners, groups formed around various stakeholder interests. In these groups, the students, together with coaches from the department, developed solutions to the presented questions.
Originelle Innovationen im Fokus
During the exploratory idea generation process, the students developed solution approaches that they presented in the final presentation. Some of these challenges subsequently became the basis for some bachelor theses. This allows the students to work on real challenges together with partners from the companies or the culture and media sectors, developing concepts that are applied beyond theoretical work.
Idea Circle
Idea Circle
We thank our partner companies for the successful workshop.